🎮 Days Gone Review

Status: Recommended
Hours Played: 45.9 hrs on record
Published: 6 May, 2022. Last edited 27 December, 2023


I don't know why I played thru all the game.

A good chunk of the story missions (more than half) could have been skipped. They bring nothing a secondary mission couldn't have done. I guess it made the map screen less cluttered to do it the way it's done right now.

The game gets pretty old pretty quick. I guess it was part of the fun doing secondary objetives to earn money get the bike fixed? It felt a little too grindy for me.

Melee combat feels quite unsatisfactory and there's not a lot to it. Shooting felt kinda ok, but it gets better by the second half of the game Rippers and Witch Island Militia. Using molotovs useless most of the time. You have to wait until the last 8-10 hours to get something better than regular molotovs to kill freakers/hordes.

I don't know. Could have been a fun coop game, but the whole premise of the story, the characters, what happens and everything in this game is so lame. I can't recommend it


You know what? Scratch all of that. I want to rephrase part of my previous review.

The story is still pretty bad and some gameplay decisions are kinda questionable.

But the game overall is alright, the motorbike mechanics are fun and the sandbox is intelligent enough to keep you on your toes while giving you quite a few options (you just have to unlock them and unfortunately, it will most likely take a while to get to the best ones).

The game suffers from bad optimisation on PC though, but I played it before buying my current GFX card, the 3070Ti (I had a Sapphire 5700 XT).

The game is worth your time if you like zombie games and buy it on a sale, just don't expect a great story



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