Status: Recommended
Hours Played: 20.3 hrs on record
Published: 28 February, 2026
Well, this game is all over the place. It has some quirks, quite a few bugs and some weird plot and game decissions but it's definitely enjoyable. The main character is quite unsufferable and never shuts the ♥♥♥♥ up, so the sooner you accept this the better.
The story has some great moments and others really don't make much sense and the world feels very disconnected from a game design perspective, I mean the surface and the bunkers/dungeons where you actually spend most of the time of the game. Given the start of the game you're led to believe this will be a semi-open world game or in-sim(ish) but it is most definetely not, which kinda disappointed me. I do like it more than Bioshock, though.
The enemies have cool designs and the architecture, posters and art you'll see throughout the game is pretty awesome. I'd say this game sits probably a point above High on Life 1 for me. They're both AA experiences and while High on Life 1 tried to do way too much and got lost somewhere along the way, this game had a bit of a clearer vision of what to do and does it well.
I don't really know where to put it, but it's definitely not the worst I've played and you can tell a lot of love and effort has been put into making this game. It does not fix all the weird aspects of it, but it makes it way more manageable to stand.